Not only are there the aforementioned performance issues, where the game really shouldn’t have been released in this state, but the PC port is also extremely bare bones. The Elden Ring PC port, however, is – to put it bluntly – a bit of an insult. With those kinds of improvements, PC gamers won’t mind waiting longer for a game. God of War is an excellent example, with the critically acclaimed PS4 game coming to PC with support for uncapped frame rates, ultrawide aspect ratios and performance-enhancing tech like Nvidia Reflex and DLSS and AMD FidelityFX Super Resolution. While these often come a few years after their PlayStation appearances, they often come with enhanced options for PC. Sony has also started releasing its games on PC. To its credit, Microsoft now releases pretty much every one of its games simultaneously on Xbox and PC, with the PC versions running as well as – if not better – than the Xbox versions. However, PC gaming is more popular than ever, and both the Xbox and PlayStation 5 now use hardware very similar to PC, which should make poor PC ports a thing of the past. Gaming PCs and gaming laptops offer an almost unlimited number of hardware configurations, and I can see why focusing on the set hardware of consoles is more appealing. The Elden Ring release unfortunately reminds me of the dark days of poor PC ports, when games makers would concentrate on console versions, then rush out a PC port that lacked features and performed poorly. (Image credit: aslysun / Shutterstock) Back to the dark days of PC ports? However, FromSoftware doesn’t have the best reputation when it comes to supporting and fixing its PC releases, which is concerning. Something is obviously not right.įromSoftware is promising patches and fixes for the game, so hopefully these will address a lot of the biggest problems. Strangely, it looks like the best way to play Elden Ring at the moment is to play the PS4 version on a PS4 Pro or PS5. Meanwhile, a glance at various forums and on Reddit shows that I am not the only PC gamer who is having an issue with the game. The stuttering issues were also present when I played Elden Ring on the Steam Deck, and Valve has said that it’s working on a fix. And, while the game’s art direction is great, this is a game that’s also clearly been designed for working on older consoles, and there are better-looking games that run a lot more smoothly on my PC. While these issues could be down to a game being run on hardware that’s not powerful enough for it, my PC easily exceeds the recommended system requirements for Elden Ring. Again, they seriously impact my enjoyment of the game, especially when you’re taking your time to enjoy exploring the world. These happen throughout my time playing Elden Ring and can happen at any moment. While fights in FromSoftware games are difficult, they should always be fair, so if you die – and lose progress – because of framerate issues, your enjoyment of a game is going to plummet.Įven worse than unstable framerates is the almost constant stuttering that freezes your screen, then quickly speeds up, as if the game was on fast forward. This often happened near large moving objects, such as big enemies, and when fighting those, the last thing you want is for your frame rate to drop. However, Elden Ring performed poorly on it, with notable severe drops in frame rates – sometimes to single figures. This is a system that would usually handle any game with ease at 4K – and even at 8K. I am playing on a high-end system with an RTX 3090 GPU, 32GB of RAM and an Intel Core i9 CPU. Quite frankly, the PC version of Elden Ring is a mess.
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